viero
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Post by viero on Aug 28, 2011 11:48:38 GMT -5
This is where we will make the plans on what we will do next.
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Post by banana on Aug 28, 2011 11:49:31 GMT -5
we could have just done that in the other thread. Multiple threads isn't really necessary because one is just bound to die out and wither.
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viero
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Post by viero on Aug 28, 2011 11:59:57 GMT -5
It is just for organization sake.
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Post by banana on Aug 28, 2011 12:13:38 GMT -5
really? A 3rd thread too? You know you're just splitting up everything that could just go in 1 thread right? I hardly call that organization.
You want us to go about our actions here, then move to the other thread to talk about who we would kill and do what with the first thread thats around? You're already doing it all, so i'll roll with it but it's a tad ridiculous.
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viero
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Post by viero on Aug 28, 2011 14:13:00 GMT -5
As I said, for organization. Just like in the normal forum, yes we can have everything in one thread. But then it will be a jumbled mess of everything.
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Post by banana on Aug 28, 2011 14:19:10 GMT -5
As I said; It's not really organization, since we'd all be talking about the same thing. This is just unecessarily splitting the same topic over 2 threads.
1 thread, we discuss the game, our actions and who we're gonna kill. in that order and flow each day and nightphase. It's not that hard. Now you're just complicating things.
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Post by avalanche on Aug 28, 2011 14:27:05 GMT -5
get a room.
Viero, I know your eager but the game hasnt even started yet. Make new threads as they become apropriate.
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viero
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Posts: 19
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Post by viero on Aug 28, 2011 14:37:54 GMT -5
Why are you even going on about this? It has been like this in every mafia game where I was mafia and it made things a lot more easier as we can find it faster. Now lets just drop it now as there is no reason for this to go on.
@roy: Never a bad thing to get a head start.
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Post by banana on Aug 28, 2011 14:44:40 GMT -5
I go on about it because it's bullshit. But if you're reluctant to listen, I already said I was going to roll along with it because you already went and did all this shit. I don't see why you keep repeating yourself and make me repeat myself. If you want to drop it then don't go on about it yourself. I'm completely fine with talking about how bullshit it is
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 15:17:55 GMT -5
I will hate to say this that Viero has been a mafian A LOT... So people are going to be voting for him right off the back...
It sucks that he has such a good ability...we might have to bus him if he gets too many people that are voting for him so we don't look like we are defending him...
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viero
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Post by viero on Aug 28, 2011 15:25:00 GMT -5
Well I only expect Weldar to vote for me for getting him killed, and he is the host so he does not count. Besides, I very rarely get a grudge vote on myself as long as I don't do anything stupid. Which I will be making sure that dose not happen.
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 15:36:00 GMT -5
Oh yeah totally, I just want us all to be prepared for anything. In the best scenario yeah of course we don't want to lose you I'm just throwing it out there cause it is 'possible'
Plus I have to be careful and act like a goof or someone will think something is up with the change of playstyle
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Post by banana on Aug 28, 2011 15:39:46 GMT -5
Avos, most people on the forum, for some reason, tend to get annoyed shitless when you act like a goof. Just try to play serious and you'd probably be LESS likely to get voted for.
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 15:42:14 GMT -5
I was, I'm just hoping people go for it.
Oh yeah before I forget to mention it...I'm kinda with Viero on keeping the strategy and killing topics separate...
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avosmelardo
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Post by avosmelardo on Aug 29, 2011 2:09:08 GMT -5
I think a great strategy for me is to track the player we kill every night. That way if any other townie meets with the dead player I can easily let everyone know and frame them! I think this is what I am really for, also if the player is healed/doc'd we can know who is doing it.
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