viero
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Post by viero on Aug 28, 2011 11:59:23 GMT -5
This will be where we will pick our targets. I think it goes without saying that Q and Ryan are big targets. Though to avoid my mistake in game 10 and to test out something with my power. This is my full roll.
Name: Viero Role: Demolitionist Affiliation: Mafia
Being evil, so much fun. You know what else is fun? Explosions. You'd done some work with them in the past but only just recently begun exploring them further. In that past people had only really used them as a defensive tool but thier offensive capabilites were even more exciting.
If you are the mafian making the nightkill rather than killing that player you will plant an explosive charge around them. Once a charge is placed you can detonate the explosives at any time. If the charge is detonated during the day the player will be killed immediately (once I get online), if the charge is detonated at night there is a chance it will kill another player who was acting on that target. You cannot detonate a charge the same night it is placed. Players will not be informed of anything when they have an explosive charge on them but if they are visisted by a protecting role at any point while they have one the explosive will be defused and both the player and the protector will be informed of this fact. On your death you will trigger any undetonated explosives with your last breath.
So if a doctor visits them at night it may kill both of them. Or I can kill them during the day when they can not be protected by anyone. Though I am sure Weldar had to have put a role to stop my bombs somewhere in the game.
If it is alright with you guys I would like to try to kill a target a doctor would likely protect to test this out and maybe get rid of 2 townies in 1 go.
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Post by avalanche on Aug 28, 2011 14:30:19 GMT -5
I oppose killing Q night 1.
That being said, I'd prefer it if he was dead before day 3.
Let's see how day 1 plays out before getting all planning and shit shall we? I dont know if you realized yet, but mafia plans NEVER UNDER ANY CIRCUMSTANCE turn out like you intend them too
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viero
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Post by viero on Aug 28, 2011 14:47:55 GMT -5
I know that they never turn out the way we plan them too. But a plan is better than nothing, regardless if it works out or not. Gives us something to work forwards to and things not going the way they planned could still help us in another way.
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Post by banana on Aug 28, 2011 14:52:29 GMT -5
Any ideas on how long you can keep the bomb on a person? And if you've targeted multiple people, do you detonate them all at once? If so, we could fuck shit up, not kill anyone but just target them with your power everynight and then blow up everyone at once as soon as they think the mafia hasn't killed anyone.
If there is no limit on the time a bomb is attached to someone, target Q today, and blow him up whenever we feel like.
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Post by banana on Aug 28, 2011 14:55:36 GMT -5
btw, i just roleblock. It's pretty standard and pretty boring :\
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 15:05:45 GMT -5
The problem with having multiple bombs around is that we need to be careful one of us isn't using abilities on the people with them cause we could easily get caught in the blast. Plus this limits who we can use our abilities on to avoid the blast. Also waiting too long and if Viero gets killed unexpectedly it is a few nights for nothing.
I say we let Viero bomb one night and alternate to have someone else kill the next. Rinse, Repeat etc. etc.
I am all for going after Q first cause he will definitely be a doctor target.
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viero
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Post by viero on Aug 28, 2011 15:13:04 GMT -5
I guess I was so exited about being mafia I guess I missed the last part of my role. The time limit is when I die, all of them blow up at the same time (Would LOVE to see the reaction to 5 or so people dying in the middle of the day. ) or protector role can deactivate it. As for all at once. I only know they go off all at once if I die. Hopefully Weldar chooses to say If I have full control over all of them. So off the top of my head this role would be good for someone who has a lot of suspicion on them self and is no doubt going to be voted. I could possibly blow up that person at the end of the day when they have the most votes. Thus the person with the 2nd most votes die instead. So there is a very good chance of it going through with no protector roles going after him.
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 15:15:42 GMT -5
That's why we discuss these things to make sure we get all the details out! lol
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Post by Weldar on Aug 28, 2011 17:05:37 GMT -5
You do have an individual detonater for each player, the big red explode everyone button is only for your death.
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avosmelardo
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Post by avosmelardo on Aug 28, 2011 17:23:26 GMT -5
So if he has an explosive on Q day one, TJ day two, then Raya day 3. On day 4 if he has a problem with TJ then he can detonate just TJ and not have to go in order with Q first?
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Post by Weldar on Aug 28, 2011 18:57:48 GMT -5
Yep the order the charges are laid in is irrelevant. Once the charge is layed you can detonate it at any time as long as it's not defused, each charge is it's own separate thing, not at all concerned with the others.
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avosmelardo
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Post by avosmelardo on Aug 29, 2011 6:50:45 GMT -5
So I take it that Viero will be doing every kill until he's killed. In which case who would be best to nightkill after that?
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viero
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Post by viero on Aug 29, 2011 11:59:16 GMT -5
That might not be the best way to do things. As if I have a charge on someone night one and a doctor targets that person on night three. The charge will be deactivated and a kill would go to waist.
I spent most of my time on the bus to my morning classes coming up with things that we can possibly exploit in other people. I will post them once I get home just so we have it in front of us. and if I come up with anything more in that time I will put that in here as well. As well as plans for my power on how I am going to use it to mind fuck some people.
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Post by banana on Aug 31, 2011 10:59:50 GMT -5
Since we're pretty much started now, I'll throw up a ball and say "Let's go for Q". Better be safe than sorry and have him out of the way as soon as possible because if he has any kindof townie-power, we're pretty much fucked.
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avosmelardo
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Post by avosmelardo on Aug 31, 2011 19:58:22 GMT -5
I have been thinking about my ability for tracking, and depending on who we choose to kill there are others that definitely should be tracked. Raya always is good to track cause she is very skilled at who to use an ability on, same with Q if we don't kill him. I am hesitant on tracking Snake, kinda paranoid that he might have something that can tell if he is tracked...
Anyways we'll see what to do tonight as it looks like the town is stagnate on lynching someone.
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